Multi-Layered Game Board

ABSTRACT

A portable board game that allows the player to journey through different terrains, providing a fun and educational foundation for learning all types of information with a unique game board; the Multi-layered game board allows for choice within the gaming experience. The polarities of game components all have a secure, designated spot within the board game case. This platform provides an addition outlet for absorbing information while having fun at the same time.

CROSS-REFERENCE TO RELATED APPLICATION

This is cross-referenced to the provisional patent, application No.61/814,435, filing date, Apr. 22, 2013, Multi-Layered Game Board,Inventor James Paul Burrow, Fairbanks, Ak.

BACKGROUND OF THE INVENTION

1. Field of Invention

This invention relates to a game played on a board that is containedwithin a board game.

Playing games with friends and family is a fun and enjoyable way tospend time together. Just by virtue of playing them, board games canteach important social skills, such as communicating verbally, sharing,and waiting, taking turns, and enjoying interaction with others. Boardgames can foster the ability to focus, and lengthen the player'sattention span by encouraging the completion of an exciting, enjoyablegame. Board games help to improve memory, build confidence, and enhanceeducational skills. However, some games require less thought processingand low imagination or skills and provide little in the way of choicesfor the player. In addition, playing a board game provides the learningplatform for all styles of learning, Visual, Auditory, and Kinetics.Covering, exposing and providing all three styles of learning allows forthe ideal platform for teaching.

2. Description of Prior Art

While many board games exist, a flat, single surface board is limited inits choices of direction and information absorbed. The board gamenormally covers one subject and has only one graphic choice in which toview and interact. Some game board inventions have tested the limits ofthe flat surface, still providing a foundation for fun or educationalcontent. The choices for the player are still limited in imagination andskill.

Board game sets typically come with a cardboard box and a section forthe board and for the game pieces. The often-cardboard box fits over thebottom of the box for storing, but it is not conducive for portabilityor other use outside of storing the pieces. The game pieces are oftenloose leaving the owner to organize the components in objects notincluded in the game. In addition, the components are often packaged inplastic that is temporary and discarded. The cardboard box and a hingedaluminum hinged box already exist. In addition, some games, or puzzlescome in this type of hinged case but the pieces are still often looseonce removed from the plastic wrapping.

Play or craft Passports as well as identification cards are available.The Passport and identification making process is proprietary, and wewill work with a company to provide those for adding to the game, wewill be looking into working directly with DMV for an authenticidentification card. If not, we will provide a process of an unauthenticidentification card through mail or internet. Dog tag making machineexist and are readily available for the military as well as non-militarypeople and therefore is proprietary. We will be adding this feature tosome games when appropriate and will work directly with a company forthe machine and permission if necessary to utilize within the game.

Die cast metal cars exist as do layered (A top, middle and bottomlayered pieces that can be removed and placed back together) die castcars. The pieces come apart, but only interlock with the original carpieces and may NOT interchange with another car. Rubber three layeredcars exist, each of those pieces stack on the original car that is, thepieces may NOT interchange with another car.

USB online connection ports exist. We would like to utilize thistechnology to combine a tangible object with the online gamingexperience. This also allows the opportunity for the player to pick moreplayers to play from across the world while providing a child friendlyonline environment. Since this invention is proprietary, we wouldacquire the necessary permissions to utilize this technology.

SUMMARY OF THE INVENTION

In view of the foregoing, the described game board will allow morechoices for the player and the educational content placed on the boardwill provide an open-ended field for imagination and will increase theirskills and education content in many areas. The unique game board, 1,allows for a variety of experiences throughout the game. With the layerson this board 1, one can begin on the first layer or level and play onelayer or play two, three, or all the layers in one sitting. One can alsochoose to begin on the middle layer and finish on the last layer, 1.Alternatively, the player can begin on the last layer and play only onelayer or level, 1. A younger child or a child with a shorter attentionspan could play only one layer in one sitting, and the player/s couldchose which layer or level they wanted to play in that sitting. Themulti-layers 1 allow for providing several different terrains,experiences, and information within each unit 6. This also allows for amultitude of information and graphics shared upon each board game unit.The typical flat board has a certain number of spaces, with thismulti-layers board we can double and triple the amount of playablesurface area offered within one board game.

In this board game, all the game pieces have a place within the hingedcase, as shown in labels 1, 2, 3, 4, 5, 6, and 7, some units releasedwith a cardboard-based case, and some made from aluminum. (The aluminumcase is not shown) Each game piece is secure until removed, as shown inlabels, 1, 2, 3, 4, 5, 6, and 7, no need for extra wasted plastic wrapthat is then discarded. Each component within the hinged case is alsoremovable to play on a flat surface without the use of the case thusproviding an empty hinged case for individual open playtime. (The case 1empty, is not shown) The case owner is provided with a choice of a blankslate, and can remove the components within the hinged case or some ofthe items can remain and the rest filled with a plethora of items. Theowner/player could utilize the hinged case 6 in any number of ways forexample, a spy case, a travel case, a doctor case or any other creativeplay moment; it could hold anything that will fit, in which the ownerdesires within place of the game components.

We are unaware if there are any Passports, identification cards, or dogtags, as show in label 2, sold with a game. We want to provide apersonalized experience with each board game purchased. Providing thispersonalized experience and memory for the owner of each board game. Thepassport 2 will come with appropriate stamps that pertain to the contentand theme of each board game unit 6. The identification card 2information will be a choice for the owner of the board game unit 6. Theowner, more appropriately the parents can decide if they want theirchild/ren's real information (address, age, birth date etc.) on theidentification card 2 or they could choose made up information for theidentification card. Dog tags will be added with real or made upinformation for certain board game units 6. Any other personalizedcomponent that is appropriate to the theme of the game unit could beadded to further enhance the gaming experience and is not limited to theabove stated. For example, a folded map of the terrain could beprovided, certificates, and other papers that could fit in the case andare appropriate to the embodiment of the scope of the invention and thetheme of the board game.

We want die cast metal cars, as shown in label 4, for the racing throughterrains game, to have three layers of die cast metal cars that have atop, middle and bottom layer. Each layer of the car will be unique inits features. The difference from prior art would be that, each top (Thebody style of the car or truck) fits into each middle (the driver area,the seats, details of the contents in the car or truck) and bottom (Themain frame of the car, providing different tire types for differentterrains). Each piece will interchange with each of the other vehiclesparts (Top, middle, bottom) provided in the set. A case containing eightcars will have the possibility of 24 interchangeable pieces.Alternatively, offering 192 possible combinations, thus providing manychoices for the player's pieces. The pieces, as shown in label 4,alternatively could instead be an animal, person, plane, or boat or anyother shaped pieces to correspond with the theme of each board gameunit.

The portal, 7, is a jumping point for the player. When a player hascompleted a layer and is waiting for the other players if applied, theplayer jumps through the portal 7 to the rest stop (not shown). The reststop will be comprised of any number of materials, cardboard, plastic,or metal and will be a folding component. The rest stop would beunfolded and lay flat for storing and then the owner can convert orbuild the component to a 3D interactive component, when play iscomplete, it can be unfolded and lay flat at the bottom of the boardgame case, 1. The design of each rest stop will correlate to the themeof each board game. Example for the car game the rest stop is a mechanicshop, for some games the rest stop will be shaped like a tent. For somegames, it may be in the shape of the animal's habitat. Each one willstay in the scope of this invention. Each component will be interactivewith built in details that correspond with the theme of the board gameunit and will fold down flat for storage and pop up to secure with tabsduring play, then fold down flat again for storing.

The USB port connection, as shown in label 10, would allow access to asafe internet server free of adult content. This connection will allowchildren a safe sever to find other people to play the game over theinternet, thus providing a tangible object with an online component. Theboard game 6 can be played without being online, the online USB portconnection 10 will allow the choice of more players, more educationalcontent to explore on a child safe server, as well as more ways to playwith upgrades along the way.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

The accompanying drawings illustrate complete preferred embodiments inthe present invention according to the best modes presently devised forthe practical application of the subject educational game:

The multi-layered game board 1, is made out of cardboard, recycledcardboard, plastic, wood or metal. The game board is nestled in theportable case in a designated area, 6. Upon opening the case, the gameboard 1, is positioned to the right of the bottom level of the case 6,each layer on top of one another, this is a closed position (The gameboard is pictured partially open to show the layers). The content on thetop layer can be played upon as it sits. When the first layer has beenplayed and all players have jumped through the portal, 7, to the reststop, (not shown in the picture.) the first layer of label 1 is flippedup to the left to reveal the second layer of play surface. The currentlayer lays flat for play. This continues to the 3^(th), 4^(th) and5^(th), etc. layers of the game board. Each layer turns to the left,when playing on the last layer, all layers of the board will be nestledto the left within the case, 6 or on a table surface. The board 1 can beremoved from the case 6 to play upon a table surface in the same manneras described above. The player/s can chose to begin on the first layeror any of the middle layers or the last. The player/s can chose to playone layer or all of them in one sitting depending on the attention spanand or age of the child.

This game can be played alone, exploring the content, or it can have upto eight players. The game pieces, 4, will correlate to the theme withinthe board game. The game pieces can be made from non-recycled orrecycled cardboard, plastic, or metal/aluminum or any other materialwhile staying in the scope of the embodied invention. The car game forexample, where a player races through the different terrains will havethe die cast interchangeable top. middle, and bottom pieces as describedabove. The interchangeable cars will be provided in any unit whereappropriate. A game teaching about animals and their habitats would haveanimals with full detail and made from plastic, wood, or any othermaterial appropriate for the game pieces 3. Games teaching about dogscould have game pieces, 3, of the different breeds of dogs in fulldetail. Games teaching Geography will be provided with different typesof transportation to travel the world. Since each game will be uniqueand there are endless choices for educational content, the foregoing isconsidered as illustrative only of the principles of the invention.Further, since numerous modifications and changes will readily occur tothose skilled in the art, it is not desired to limit the invention tothe exact construction and operation shown and described, andaccordingly, all suitable modifications and equivalents may be resortedto, falling within the scope and embodiment of the invention.

To begin, Open the case and lay the unit on a flat surface, remove theportal, 7 and the rest stop (not shown) and slide the portal along theside edge of the lower part of the case to attach it in an uprightposition to be able to “jump through” to the rest stop, 6. The reststop, which is stored flat, needs to be built by slipping a few simpletabs into place to make a 3D model. The player/s then chose a gamepiece, 4 from the case 6, and places the piece/s 4 on the first space ofthe layer, 1, they want to play on first. The player/s also draws one ofany number of specialty cards, 3 to use through the game when/if needed.Once the specialty card 3 is utilized, the player discards thatspecialty card back in the pile of specialty cards 3 and draws anothercard, 3 to utilize any time in the game.

The youngest player goes first, or the players can spin, label 5 for ahighest number, or a lowest number and spins. The player then movestheir chosen piece that many spaces on the current layer of 1 and doeswhat the space indicates. If the space is blank on the board 1, theirturn is over. Some spaces on the board 3 will have a “draw a card” theplayer would then draw a card, 3 and do what the card indicates. Some ofthe spaces 1 and cards 3 will have opportunities for movement actions,i.e. “Drive around the room and honk your horn three times.” Most cardswill have reasons for a “lose a turn” or “go forward three spaces.” Somecards will state they can be saved and used later in the game. The nextplayer, if any then takes their turn to spin and move.

The first player to reach the end of the first layer 1 played goesthrough the “portal” 7 to wait for the other players. The rest stop (notshown) will provide the player a moment of a rest from the game this isextremely helpful for young children and children with shorter attentionspans. They can interact and play with the rest stop or they can take amoment to get a drink or move to stretch or simply watch the rest of theplayers until they have reached the end. The portal 7 is removed fromthe side of the case when not in play. Once all the players are off thecurrent layer, 1 if desired, they flip to the next layer they want toplay and continue to play from the first space on the layer 1 they wantto play next. For the end of the game, the last space on the last layerplayed, the player jumps through the portal 7 to the rest stop.

Some of the spaces on the multi-layered board 1 will have statements of,“Go forward 2 spaces” and some spaces will interact with the content ofeach board, “Stopped to view a colony of penguins in Antarctica, lose aturn, but enjoy the view.” Some spaces 1 will have “draw a card” whenthe player lands on one of those spaces they draw a card 3 and do orreceive what the card states. The cards will be made on thick paper orother any other material appropriate while staying in the scope of theinvention. Some of the cards 3 are utilized later; the other cards 3would be discarded after using directly after being drawn. Some examplesof the cards but not limited to, “You paid attention around a tightturn, if you have new tires (a specialty card saved for later) goforward 4 spaces.” Alternatively, “Distracted by music, missed the turn,go back 2 spaces.”

Some cards 3 will have education facts. Some units 6 will have cards 3with questions about the facts, if answered correctly the player movesforward. Some cards will have questions for the player, “Where on Earthwould you like to visit?” would be an appropriate card for a Geographygame unit. “If you could travel to a planet, which planet would you liketo visit?” would be an appropriate card for a game unit teaching aboutthe planets.

Instead of making an educational unit 6 all facts and no fun their willbe a variety of fun and facts in each unit 6. Some units 6 will beheavier in educational content and alternatively, some units 6 will beall about racing on specific terrain on the game board 1. These units 6will still teach, but in a non-obvious and nonaggressive way. Example,if on the dessert terrain the cards 3 and actions will pertain to thatterrain on the game board 1. “Going over rocky terrain, if you have therock climbing tires (a specialty card, 3) go forward two spaces, if not,go back one space.” If in a frozen terrain, the cards and actions willpertain to that terrain “It is minus 60 degrees out, the timing chain ascracked, if you have an extra, used it now, if not, lose a turn.”

Most of the games will have a corporative play aspect and there reallyis no “winner” other than the win of playing and learning and having funwith family and friends. Some games will have a designated winner andwill be explained in the instructions pertaining to that game unit 6.The first player to “complete the adventure” or the player “thatsurvived” the war are some alternatives to a lack of a “winner” of thegame. Alternatively, some units will have trophies/certificates that the“winner” earns and gets the title to until the next game.

The case itself is only illustrated in the drawing 6. The size anddimensions will be modified towards availability of manufacturers,materials, and ease of use for the player as well as optimum size forplacement on a store shelf. Some cases/units 6 will be made ideally fromrecycled cardboard, plastic or aluminum, alternatively the units couldbe made from non-recycled materials and any material appropriate withinthe scope of the invention. Large versions as well as smaller travelversions are covered under the invention as has been described in detailwith particular reference to certain preferred embodiments thereof, butit will be understood that variations and modifications to the size,shape, and graphics for content can be effected within the spirit andscope of the invention. The case itself 6 is hinged (Not shown inpicture) when closed the top and bottom part of the case fit togetherand secure closed with a lock 9. The cardboard or plastic versions ofthe case 6 may have a flip lock (not shown in picture) enclosure orother type of lock 9. The aluminum version will ideally have a numberscroll lock 9 like on a briefcase. Alternatively, any type of lock wouldbe covered under the embodiment and scope of the invention. When open,the case lays flat on a flat surface. Each component within the case 6is removable; the pieces can be placed on a table surface to play.Alternatively, the case itself, 6 once empty could be used as anopen-ended play case.

Some themes of the Multi-Layered Game Board set within a Board Gameinclude but are not limited to the following while keeping within thescope and full embodiment of the invention.

Examples of some of the terrains: around and through volcanoes, oceans,over rocks and ice, through dense fog and the sky experiencinglightening, inside a cavern, on sand for The Earth and other planetsexperience.

Examples of some of the educational themes: Combination units such as APre-K unit, Kindergarten unit, and a first-grade unit, and a secondgrade unit, and a third grade unit through all ages and grades coveringstate standards of Language, Math, History, Science, Art and Music, andTechnology which would provide a foundation of educational learning foreach grade level. Playing a board game provides the learning platformfor all styles of learning, Visual, Auditory, and Kinetics. Separateunits will cover information such as, Language, Math, History, Science,Music and Art while traveling over terrain or going on a time traveladventure. Action cards, or specialty cards, when appropriate willprovide movement, “Stand up and shout C A T!” Those sorts ofinteractions solidify the information for the learner. Care has beentaken to insure an optimum standard to ensure placement of theinformation into long-term memory.

The invention unit would cover a timeline of inventions, breaking downto closer detail some of the most popular inventors and their inventionswhile showing a timeline of inventions over all. A unit on weathercycles would education children while having fun. A unit on the wars ofHistory as well as the leaders would provide an educational foundationwhile having fun. In addition, units about how things are made wouldprovide wonderful graphics explaining the layers of Earth and theprocess of gathering and utilizing wood, metal, coal and the like andthe process of providing said items to the public adding the importanceof taking care of our Earth and its resources. Units on Geography wouldallow the player/s a hands on environment for learning the Continents invarious ways from the history of the change of Earth to how goods wereexchanged, to the current ways of global exchange all while having fun.A unit on the history of how cars, airplanes, boats, and othertransportation vehicles were made, or the progress of computers andtechnology would provide a great explanation of facts while having funtraveling through time.

Units on animal habitats as well as a unit on the community(Firefighters, Doctors, Farmers, etc.) will provide interactive,open-play opportunities for children to explore their world up close andpersonal with another choice beyond toys, books and the internet. All ofthese units provide a foundation for cooperative play and exploration ofinformation while learning social skills. The details of the game pieces6, the animals for example will be true to real life and allow theexploration of details of the animals, their eating and living habits,and their habitats. The “rest stop” will provide an interactivecomponent that correlates to the theme of the unit and scope andembodiment of the invention.

Alternatively, there are any number of game units that could be madeutilizing this invention. Games that teach about, fish and fishing, howpaper is made, the rain and water cycles, glass and how it is made,metal and how it is made. Alternatively, we could work with othercompanies to create, Minecraft worlds, if the company was so inclinedand Lego worlds, if the company was so inclined. Any number of marketeditems like Dr. Pepper, Pepsi or the like could be placed in this gamingunit; they could show the progression of their existence, which would bepopular for collectors. Of course, for licensed permission each companywould be asked permission to see if they wanted their history on thisinvention.

Each of the game components and the graphics will be appropriate for thetheme of each unit. The spaces and cards will correspond appropriatelyto the theme within the unit while staying in the scope and embodimentof the invention.

While the invention has been particularly shown, described andillustrated in detail with reference to the preferred embodiments andmodifications thereof, it should be understood by those skilled in theart that equivalent changes in form and detail may be made thereinwithout departing from the true spirit and scope of the invention asclaimed except as precluded by the prior art.

I, James Paul Burrow as the main inventor and Traci Michelle Burrow as asecondary inventor have invented a new design for a game board within aboard game, as set forth in the following specification. Themulti-layered game board and all the game pieces have a designated placewithin the board game.

-   -   FIG. 1 is a front elevated view of the portable, hinged board        game opening. The case itself lays flat once opened completely.        When closed the entire game and the game components are secure        within the case.

COMPONENTS WITHIN FIG. 1

-   -   1 is a front elevated view of the Multi-layered game board        partially open. To begin the game board layers lay flat on top        of one another (not fanned out like in the picture, this is to        illustrate how the layers of the board move to open to the next        layer or level) on the right side of the case. Each layer is        then flipped to the left to play the next layer or level. Each        layer lays flat to play upon the surface, then the next layer        flips to open to the next level and lays flat. While on the last        layer or level the game board will be to the left side of the        case. The game board remains secure until removed from its        attachment.    -   2 is a front elevated view of the placement spots for the        Passport, Identification card and/or dog tags and has space to        add papers or maps when appropriate to the theme of the board        game unit.    -   3 is a front elevated view of cardholders. The cards fit        securely within the flaps and snap closed. The original art        placed on the front of the cardholder will match the back of the        cards for ease of replacing back in place when the game is being        stored. The front of the card will have the instructions for the        player. There are “draw a card” cards in one pocket and there        are specialty cards in the other pocket.    -   4 is a front elevated view of the car or game piece placements.        Each car or game piece remains secure within the band until        removed.    -   5 is the spinner for the board game. This piece remains secured        until removed from its attachment. An alternative picture will        be on the back of the spinner and the player can chose either        side during play.    -   7 is a front elevated view of the portal that the player “jumps        through” to move on to the next layer or level. The portal lays        flat in the bottom of the case when not in play. It is erected        on the side of the case when in play.    -   8 is a front elevated view of the handle/s.    -   9 is a front elevated view of the closer for the case. The basic        and mid-range case will have a flip closer lock. The deluxe case        will have a number lock closer. The number lock is pictured.    -   10 is a front elevated view of a USB connection component that        will allow connection to other players around the world. This        connection will also allow access to a safe internet site that        connects the player/s to further educational information on a        safe server, void of ads and adult content.

We claim the design for the board game and the design for the game boardwithin the case as shown. Therefore, the foregoing is considered asillustrative only of the principles of the invention. Further, sincenumerous modifications and changes will readily occur to those skilledin the art, it is not desired to limit the invention to the exactconstruction and operation shown and described, and accordingly, allsuitable modifications and equivalents may be resorted to, fallingwithin the scope of the embodied invention.

1. (Label 6 in the drawing) Components secure and in a designated spotwithin the board game hinged case. Most board games provide a place forthe polarity of game pieces. We wanted to provide a secure place foreach component within the game unit. Although secure, each componentwill be removable in order to have a blank slate in which to add theirown items thus providing an open-ended play opportunity and choices forthe player/s. Each component can easily be placed back in its originalposition. For playing the game, the board can stay in the case, or itcan be removed and played on the table surface. The spinner as well canbe left in the unit, or removed and place on a tabletop surface. Thecardholders are removable as well as the cards. The game pieces (cars,planes, people or other) are removable but the straps to keep themsecure will remain. As pertains to claim 1, (Label 2 in the drawing) APassport-ID-Dog Tag Holder We want to provide a unique and personalaspect to the board game. We want to add in a passport and appropriatestamps to each game to add to the fun way to educate children. Theoption to have an ID made from the company and mailed to them or anonline connection to print and self-laminate a personalized ID for thefamily that purchases the game unit. The ID can have the actual addressand information about the player or a made up address and information.For some units the option to create a dog tags (not shown) will also bea part of the package. Other personal items that pertain to the theme ofthe unit would be added to the game experience. All of these items willhave a secure place to store them in the case as indicated in FIG.
 1. Aspertains to claim 1 (Label 3 in the drawing) Cardholder and Cards Thefront of the cardholder will match the front of the cards for ease ofsorting and storing. The front of each card will have an action or astatement corresponding with the games content. The back of each cardwill have the corresponding art as the front of the card holder. Aspertains to claim 1 (Label 5 in the drawing) Spinner The spinner willhave characters in the form of numbers and/or letters and or symbols.The player spins the spinner to know how many spaces they move forwardon the board. The spinner is reversible. The arrow of the spinner can beremoved and the platform of the spinner can be turned around and thearrow of the spinner replaced on the now front side of the spinner. Thisallows for changing the look of the spinner if desired. The spinner isremovable to lay flat on a table surface and can easily be put back inplace. As pertains to claim 1 (Label 7 in the drawing) Portal The portalis a place to jump through to the rest stop. The portal is stored in anempty space on the bottom of the case. During set up it is attached tothe bottom side of the case (as shown in the picture) it is alsoremovable. The portal is then removed and lays flat on the bottom of thecase for storing or transporting. The portal is removable forinteractive play outside of the board game. As pertains to claim 1 (Notshown in the drawing) Rest stop They can interact and play with the reststop or they can take a moment to get a drink or move to stretch orsimply watch the rest of the players until they have reached the end ofthe current layer played. The rest stop will coordinate with the game'stheme and content and will have interactive components for open-endedplay. The rest stop folds flat for storing and can be folded up andbuilt for play, then unfolded to lay flat on the bottom part the boardgame unit. As pertains to claim 1 (Label 8 in the drawing) Handles Whenthe board game is closed the handles can be used to carry the unit. Aspertains to claim 1 (Label 9 in the drawing) Locks There is a lock tosecure the unit closed. Some units will have a simple flip over lockingsystem (not shown) and some units will have a number lock closure or anyother lock closure we are able to utilize appropriately while stayingwithin the scope of the invention. As pertains to claim 1 (Label 10 inthe drawing) Online connection component We will utilize an onlineconnection component via USB port to connect the owner/player to a safeeducational database to continue learning the subjects within the gameor any other educational content done in a fun way. As well, thiscomponent would connect players from all over the world, to provide atangible item along with the video/computer game component allowing theplayer more choices for choosing other players. The online connectionwill allow for an online game possibility connected to the unit. Thisclaim would cover any DVDs or CD ROMS associated within the scope ofthis invention.
 2. (Label 4 in the drawing) Cars/planes/people/animalsthe moving game pieces Each unit will provide up to eight game pieceswith a variety of color choices. Further choices for some gamecomponents are the choices of top, middle and bottom layers of metal diecast cars. Each layer of the cars will be interchangeable with each ofthe other car components. The middle of the blue car will fit with thebottom of the red card and it can be topped with the yellow car forexample. Special colors or types of cars will be offered in some units.Alternatively, some board game units will provide game piecesappropriate to the content of the game. For a game about animals andtheir habitats, the game pieces provided would be animals. For a gameabout the different continents, we will provide game pieces in the formof airplanes boats or other transportation appropriate for the content.3. (Label 1 in the drawing) Multi-layers game board This multi-layeredgame board allows a unique way to play a board game and therefore aunique gaming experience. The layers or levels allow many choices forthe player. We will have a minimum of three layers and a max of tenlayers depending on the age of the player. A younger child or a childwith a shorter attention span may chose to play one layer in a sitting,and older players can chose to play several or all layers. The playercan chose to begin on the first layer (the top layer) or they can choseto begin on the second layer, or the third and so on, or they can choseto begin and only play the last layer. Each layer is unique whilecovering similar themed content within each board game. The boardchoices are cardboard, plastic, or metal with the added possibility of amagnetic board for travel versions. Therefore, the foregoing isconsidered as illustrative only of the size, scale and proportions andthe preferred embodiments of the invention. Further, since numerousmodifications and changes will readily occur to those skilled in theart, it is not desired to limit the invention to the exact constructionand operation shown and described, and accordingly, all suitablemodifications and equivalents may be resorted to, falling within thescope of the invention.